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Help Needed! AddTimer Sequence problem
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#9
RE: Help Needed! AddTimer Sequence problem

Does the other switch(intro) work without problems?


By the way, your way of delaying the next case is really not as good as it can be. Look at rainy halls for example!

void TimerBlackOut(string &in asTimer)
{
    AddLocalVarInt("BlackoutStep", 1);    //What step to play in the event
    float fEventSpeed = 0.5f;                //The default time between steps in an event

    switch(GetLocalVarInt("BlackoutStep")) {
        case 1:
            StartPlayerLookAt("Arealook2", 0.1f, 0.1f, "");
            FadeIn(4);
            FadeImageTrailTo(2,1);
            AddTimer("rose", 0.5f, "TimerRose");
            SetPlayerActive(true);
            ShowPlayerCrossHairIcons(true);
            SetPlayerMoveSpeedMul(0.05f);
            SetPlayerLookSpeedMul(0.05f);
            fEventSpeed = 3.0f;    //This change here allows the choosing of time until the next case.
        break;
        case 2:
            FadePlayerRollTo(85, 1, 1);
        break;
        case 3:
            StartPlayerLookAt("Arealook3", 0.1f, 0.1f, "");
        break;
        case 4:
            FadeImageTrailTo(0,1);
            FadePlayerRollTo(65, 1, 1);
            AddTimer("thunder", 1, "TimerThunder");
        break;
        case 5:
            PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 2, false);
            FadeOut(2);
            fEventSpeed = 1.5f;    
        break;
        case 6:
            FadePlayerRollTo(85, 1, 4);
            StartPlayerLookAt("Arealook1", 0.1f, 0.1f, "");
        break;
        case 7:
            FadeImageTrailTo(1.8f,1.5f);
            FadePlayerFOVMulTo(1.25f, 0.01);
        break;
        case 8:
            FadePlayerRollTo(45, 1, 2);
            FadeIn(2);
            fEventSpeed = 1.5f;    
        break;
        case 9:
            StartPlayerLookAt("Arealook2", 0.1f, 0.1f, "");
        break;
        case 10:
            FadePlayerRollTo(15, 1, 2);
            FadePlayerFOVMulTo(0.75f, 0.01);
        break;
        case 11:
            PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1.5f, false);
            FadeOut(1);
            StartPlayerLookAt("Arealook3", 1, 1, "");
            FadePlayerRollTo(50, 1, 2);
            fEventSpeed = 2.0f;    
        break;
        case 12:
            SetPlayerMoveSpeedMul(0.1f);
            SetPlayerLookSpeedMul(0.1f);
            StartPlayerLookAt("Arealook1", 1, 1, "");
            FadePlayerFOVMulTo(1.1f, 0.01);
            FadeImageTrailTo(0,1.5f);
            fEventSpeed = 1.5f;    
        break;
        case 13:
            SetPlayerMoveSpeedMul(0.2f);
            SetPlayerLookSpeedMul(0.2f);
            FadePlayerRollTo(-15, 1, 2);
            FadeIn(1);
            StartPlayerLookAt("Arealook4", 2, 2, "");
            fEventSpeed = 2.0f;    
        break;
        case 14:
            SetPlayerMoveSpeedMul(0.3f);
            SetPlayerLookSpeedMul(0.4f);
            FadePlayerRollTo(-30, 10, 60);     
            MovePlayerHeadPos(0, 0, 0, 1, 0.5f);    
            StartPlayerLookAt("Arealook3", 1, 1, "");
            FadePlayerFOVMulTo(0.9f, 0.01);
            FadeImageTrailTo(1.5,2);
            PlaySoundAtEntity("movement", "player_climb.snt", "Player", 0, false);
        break;
        case 15:
            SetPlayerMoveSpeedMul(0.4f);
            SetPlayerLookSpeedMul(0.6f);
            FadePlayerRollTo(10, 10, 20);     
            MovePlayerHeadPos(0, -0.5f, 0, 1, 0.5f);
        break;
        case 16:
            SetPlayerMoveSpeedMul(0.5f);
            SetPlayerLookSpeedMul(0.8f);
            FadePlayerRollTo(0, 10, 60);     
            MovePlayerHeadPos(0, 0, 0, 1, 0.5f);
            StartPlayerLookAt("Arealook4", 2, 2, "");
            FadePlayerFOVMulTo(1, 0.01f);
            PlaySoundAtEntity("movement", "player_climb.snt", "Player", 0, false);
            fEventSpeed = 2.0f;    
        break;
        case 17:
            SetPlayerJumpDisabled(false);
            SetPlayerCrouchDisabled(false);
            SetPlayerMoveSpeedMul(0.6f);
            SetPlayerLookSpeedMul(1.0f);
            FadeImageTrailTo(0,0.2f);
            StopPlayerLookAt();
            PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1, false);
            AddTimer("lookloop", RandFloat(2.0f,6.0f), "TimerRandomLook");    //Activate the spinning head
            fEventSpeed = 1.0f;        
        break;
        case 18:
            SetEntityActive("AreaQuest", true);
            //AddQuest("00Trail","00Trail"); In LookAtQuest instead
        break;
    }
    
    if(GetLocalVarInt("BlackoutStep") < 19)  AddTimer("blackout", fEventSpeed, "TimerBlackOut");
}

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
08-12-2012, 07:27 PM
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RE: Help Needed! AddTimer Sequence problem - by Theforgot3n1 - 08-12-2012, 07:27 PM



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