bjaffedj
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Joined: Aug 2012
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RE: Help Needed! AddTimer Sequence problem
(08-12-2012, 07:27 PM)Theforgot3n1 Wrote: Does the other switch(intro) work without problems?
By the way, your way of delaying the next case is really not as good as it can be. Look at rainy halls for example!
yes my other "switch" script works. after the intro switch there is a gameplay sequence and then i wanted to get a new sequence going, but it do'nt want to work this time :/
(08-12-2012, 07:27 PM)Theforgot3n1 Wrote: By the way, your way of delaying the next case is really not as good as it can be. Look at rainy halls for example!
void TimerBlackOut(string &in asTimer)
{
AddLocalVarInt("BlackoutStep", 1); //What step to play in the event
float fEventSpeed = 0.5f; //The default time between steps in an event
switch(GetLocalVarInt("BlackoutStep")) {
case 1:
StartPlayerLookAt("Arealook2", 0.1f, 0.1f, "");
FadeIn(4);
FadeImageTrailTo(2,1);
AddTimer("rose", 0.5f, "TimerRose");
SetPlayerActive(true);
ShowPlayerCrossHairIcons(true);
SetPlayerMoveSpeedMul(0.05f);
SetPlayerLookSpeedMul(0.05f);
fEventSpeed = 3.0f; //This change here allows the choosing of time until the next case.
break;
case 2:
FadePlayerRollTo(85, 1, 1);
break;
case 3:
StartPlayerLookAt("Arealook3", 0.1f, 0.1f, "");
break;
case 4:
FadeImageTrailTo(0,1);
FadePlayerRollTo(65, 1, 1);
AddTimer("thunder", 1, "TimerThunder");
break;
case 5:
PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 2, false);
FadeOut(2);
fEventSpeed = 1.5f;
break;
case 6:
FadePlayerRollTo(85, 1, 4);
StartPlayerLookAt("Arealook1", 0.1f, 0.1f, "");
break;
case 7:
FadeImageTrailTo(1.8f,1.5f);
FadePlayerFOVMulTo(1.25f, 0.01);
break;
case 8:
FadePlayerRollTo(45, 1, 2);
FadeIn(2);
fEventSpeed = 1.5f;
break;
case 9:
StartPlayerLookAt("Arealook2", 0.1f, 0.1f, "");
break;
case 10:
FadePlayerRollTo(15, 1, 2);
FadePlayerFOVMulTo(0.75f, 0.01);
break;
case 11:
PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1.5f, false);
FadeOut(1);
StartPlayerLookAt("Arealook3", 1, 1, "");
FadePlayerRollTo(50, 1, 2);
fEventSpeed = 2.0f;
break;
case 12:
SetPlayerMoveSpeedMul(0.1f);
SetPlayerLookSpeedMul(0.1f);
StartPlayerLookAt("Arealook1", 1, 1, "");
FadePlayerFOVMulTo(1.1f, 0.01);
FadeImageTrailTo(0,1.5f);
fEventSpeed = 1.5f;
break;
case 13:
SetPlayerMoveSpeedMul(0.2f);
SetPlayerLookSpeedMul(0.2f);
FadePlayerRollTo(-15, 1, 2);
FadeIn(1);
StartPlayerLookAt("Arealook4", 2, 2, "");
fEventSpeed = 2.0f;
break;
case 14:
SetPlayerMoveSpeedMul(0.3f);
SetPlayerLookSpeedMul(0.4f);
FadePlayerRollTo(-30, 10, 60);
MovePlayerHeadPos(0, 0, 0, 1, 0.5f);
StartPlayerLookAt("Arealook3", 1, 1, "");
FadePlayerFOVMulTo(0.9f, 0.01);
FadeImageTrailTo(1.5,2);
PlaySoundAtEntity("movement", "player_climb.snt", "Player", 0, false);
break;
case 15:
SetPlayerMoveSpeedMul(0.4f);
SetPlayerLookSpeedMul(0.6f);
FadePlayerRollTo(10, 10, 20);
MovePlayerHeadPos(0, -0.5f, 0, 1, 0.5f);
break;
case 16:
SetPlayerMoveSpeedMul(0.5f);
SetPlayerLookSpeedMul(0.8f);
FadePlayerRollTo(0, 10, 60);
MovePlayerHeadPos(0, 0, 0, 1, 0.5f);
StartPlayerLookAt("Arealook4", 2, 2, "");
FadePlayerFOVMulTo(1, 0.01f);
PlaySoundAtEntity("movement", "player_climb.snt", "Player", 0, false);
fEventSpeed = 2.0f;
break;
case 17:
SetPlayerJumpDisabled(false);
SetPlayerCrouchDisabled(false);
SetPlayerMoveSpeedMul(0.6f);
SetPlayerLookSpeedMul(1.0f);
FadeImageTrailTo(0,0.2f);
StopPlayerLookAt();
PlaySoundAtEntity("sigh", "react_sigh.snt", "Player", 1.0 / 1, false);
AddTimer("lookloop", RandFloat(2.0f,6.0f), "TimerRandomLook"); //Activate the spinning head
fEventSpeed = 1.0f;
break;
case 18:
SetEntityActive("AreaQuest", true);
//AddQuest("00Trail","00Trail"); In LookAtQuest instead
break;
}
if(GetLocalVarInt("BlackoutStep") < 19) AddTimer("blackout", fEventSpeed, "TimerBlackOut");
}
I actually wan't to thank you a lot! your advise really helped me and i got it to work!
(This post was last modified: 08-12-2012, 08:21 PM by bjaffedj.)
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