///////////////////////////
//Run when entering map
 void OnStart()
 {
 SetEntityPlayerInteractCallback("fresh_one", "ActivateMonster", true);
 SetEntityPlayerInteractCallback("fresh_two", "ActivateMonster_2", true);
 SetEntityPlayerInteractCallback("fresh_three", "ActivateMonster_3", true);
 SetEntityPlayerInteractCallback("fresh_four", "ActivateMonster_4", true);
 }
 void ActivateMonster(string &in asEntity)
 {
 SetEntityActive("grunt", true);
 AddEnemyPatrolNode("grunt", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt", "PathNodeArea_3", 6.0f, "");
 }
 
  void ActivateMonster_2(string &in asEntity)
 {
 SetEntityActive("grunt_2", true);
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_3", 6.0f, "");
 }
 
   void ActivateMonster_3(string &in asEntity)
 {
 SetEntityActive("grunt_3", true);
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_3", "PathNodeArea_3", 6.0f, "");
 }
 
   void ActivateMonster_4(string &in asEntity)
 {
 SetEntityActive("grunt_4", true);
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_1", 0.0f, "");
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_2", 0.0f, "");
 AddEnemyPatrolNode("grunt_4", "PathNodeArea_3", 6.0f, "");
 }