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Script Help "if" script doesn't work
Adny Offline
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Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#2
RE: "if" script doesn't work

void monsterbreakdoor(string &in asTimer)
{
if(GetSwingDoorClosed("cellar_wood01_5") == true)
{
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "ScriptArea_53", false);
SetEntityActive("servant_grunt_3", true);
SetEntityActive("cellar_wood01_broken_2", true);
SetEntityActive("cellar_wood01_5", false);
PlaySoundAtEntity("", "break_wood.snt.snt", "ScriptArea_53", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "ScriptArea_53", false);
ShowEnemyPlayerPosition("servant_grunt_3");
}

if(GetSwingDoorClosed("cellar_wood01_5") == false)
{
SetEntityActive("ScriptArea_54", true);
}
}

This should work; you had a few extra brackets and the organization was a bit off. If this doesn't solve your problem, please post the full hps file.

I rate it 3 memes.
08-16-2012, 05:35 PM
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Messages In This Thread
"if" script doesn't work - by ooadrianoo - 08-16-2012, 05:02 PM
RE: "if" script doesn't work - by Adny - 08-16-2012, 05:35 PM
RE: "if" script doesn't work - by GoranGaming - 08-16-2012, 05:59 PM



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