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Script Help "if" script doesn't work
GoranGaming Offline
Member

Posts: 183
Threads: 30
Joined: Feb 2012
Reputation: 7
#3
RE: "if" script doesn't work

Or:

void monsterbreakdoor(string &in asTimer)
{
if(GetSwingDoorClosed("cellar_wood01_5") == true){

CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "ScriptArea_53", false);
SetEntityActive("servant_grunt_3", true);
SetEntityActive("cellar_wood01_broken_2", true);
SetEntityActive("cellar_wood01_5", false);
PlaySoundAtEntity("", "break_wood.snt.snt", "ScriptArea_53", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "ScriptArea_53", false);
ShowEnemyPlayerPosition("servant_grunt_3");
}else if(GetSwingDoorClosed("cellar_wood01_5") == false){

SetEntityActive("ScriptArea_54", true);
}
}

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(This post was last modified: 08-16-2012, 06:00 PM by GoranGaming.)
08-16-2012, 05:59 PM
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Messages In This Thread
"if" script doesn't work - by ooadrianoo - 08-16-2012, 05:02 PM
RE: "if" script doesn't work - by Adny - 08-16-2012, 05:35 PM
RE: "if" script doesn't work - by GoranGaming - 08-16-2012, 05:59 PM



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