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Randomly Generated Environments
Adny Offline
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Posts: 1,766
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Joined: Mar 2012
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#6
RE: Randomly Generated Environments

Um...I don't think there's anyway to truly randomly generate items in Amnesia, let alone entire zones/maps; the very best you could do is have a few pre-made maps (created like the elevator_wall, look it up) and set inactive, then create a random number, then use that number to set one of them active. As the player progresses, these areas are randomly made, but managed through if/else statements +variables to prevent illogical level progression (i.e. dungeon to mansion set).

That's the closest you could get, but true randomization/generation isn't really possible. Cool idea though.

I rate it 3 memes.
08-17-2012, 12:23 AM
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Messages In This Thread
Randomly Generated Environments - by Zaffre - 08-16-2012, 10:44 PM
RE: Randomly Generated Environments - by Zaffre - 08-16-2012, 10:48 PM
RE: Randomly Generated Environments - by Adny - 08-17-2012, 12:23 AM
RE: Randomly Generated Environments - by Bridge - 08-17-2012, 12:42 AM
RE: Randomly Generated Environments - by Ghieri - 08-17-2012, 12:47 AM
RE: Randomly Generated Environments - by Robby - 08-20-2012, 02:08 PM



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