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Poll: Which Lovecraftian Monster(s) would you like to see in a game by FG?
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Shoggoth
14.63%
6 14.63%
Elder Thing
12.20%
5 12.20%
Flying Polyp
7.32%
3 7.32%
Dark Young of Shub-Niggurath
9.76%
4 9.76%
Shub-Niggurath
2.44%
1 2.44%
Deep One
17.07%
7 17.07%
Star Spawn of Cthulhu
4.88%
2 4.88%
Cthulhu
12.20%
5 12.20%
Chthonian
7.32%
3 7.32%
Mi-Go
12.20%
5 12.20%
Total 41 vote(s) 100%
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What Lovecraftian Monter(s) would you like to see in a future game?
The Rock Worm Offline
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RE: What Lovecraftian Monter(s) would you like to see in a future game?

(08-22-2012, 05:27 AM)Kman Wrote:
(08-21-2012, 11:12 PM)The Rock Worm Wrote:
(08-21-2012, 10:58 PM)CorinthianMerchant Wrote:
(08-21-2012, 03:16 AM)Gaviao Wrote: Star Spawn of Cthulhu reminds me of some alien dogs when i was playing halo:reach in my xbox 360 '-'

but whatever,i wonder what pewdie will say when he sees a fuckin scary mutant pig from hell when he plays amnesia:a machine for pigs,
@topic
they alredy made pigs as enemies for their next game bro,maybe next time =D

Do you have to talk about PewDie in EVERY. GODDAMN. THREAD!!?

On-topic: Lovecraft's creatures are fascinating, but I don't think that they fit into Amnesia...
These games (Penumbra and Amnesia) are inspired from Lovecraft's world. The Rock Worm from Penumbra is Frictional Games version of the Dhole from the Lovecratian universe. The Infected, being zombie-like, also fits in this world. Even the Grunts/Brutes would fit perfectly in his creation.

Let's pick the Shoggoth, for example, and think up an Amnesia story. You were and investigator who, despite Dyer's warnings, went to Antarctica. The trip there was so traumatic that you got amnesia upon the return trip home to study various artifacts...however the monster that hitchhiked unexpectedly with you (the Shoggoth) had other plans for your future!
Yeah uhh, sorry, but I don't think that would work too well for an entire game/mod. The reason the Rock Worm was so effective was because it was used so minimally, and it's obvious that when you encounter one it you cannot hide and hope for it to go away, all you can do is run and hope you don't fuck up. Sure this kind of gameplay works well when it's spread out, but having the entire game just be chase after chase from some massive monster wouldn't be very scary. It wouldn't function as a normal monster like the Grunt or the Brute, the reason those work is because while it's obvious that their intent is to kill you and they look absolutely terrifying, they're still small enough that you know if you're clever you're going to be able to escape them. But, with something of a much larger size, like the Rock Worm or the monsters you linked, I don't see how an encounter with one of them could result in anything but a chase sequence, and a horror game needs much more than just chase sequences.
I think that the bigger monster you could have more than a chase scene. If you're on a large soon-to-be Ghost Ship, you have various places to run and hide. Unlike the Grey Rock Worm, the Shoggoth doesn't see through detecting vibrations. Granted he has a lot of eyes, but you can still hide from it. Tricking it to chase other monsters is another option, and good in case you needed to get past a Brute guarding the door to an important clue/item/etc. It doesn't have to take place on a ship. Deep in the woods, a city (either ancient or human), a large castle, or something could be used to house both small and large monsters.
08-22-2012, 03:00 PM
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RE: What Lovecraftian Monter(s) would you like to see in a future game? - by The Rock Worm - 08-22-2012, 03:00 PM



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