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Can HPL2 do this? (Texture swapping based on camera)
Apjjm Offline
Is easy to say

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#9
RE: Can HPL2 do this? (Texture swapping based on camera)

I have a few, um, hacks which may be able to help with detecting orientation of the player (which you can then use to work out what is in the peripheral vision). I'm going to have a play about tomorrow to see how feasible they are before I get your hopes up with anything though.
(This post was last modified: 08-23-2012, 03:41 AM by Apjjm.)
08-23-2012, 03:40 AM
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RE: Can HPL2 do this? (Texture swapping based on camera) - by Apjjm - 08-23-2012, 03:40 AM



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