(08-25-2012, 08:34 AM)Statyk Wrote: Also, here's my input.
Autodesk Maya 2011 and 3DS Max work basically the same. Only thing is really a matter of preference. The only notable difference I know of is that Maya exports animations better than Max does. Be sure if you get Maya, you get 2011, not 2012 or 2013. 2012/2013 do not support OpenCollada like 2011 does.
As for Blender, I DON'T suggest it. It's freeware and can be faulty sometimes with exporting models. It works fine other than that and was used by FG. It just... A program that scares me. *shiver*
I work with Maya 2011, so that's my suggestion.
Great, already had 3Ds Max 2011. I'll definitely get Autodesk Maya 2011 to support my animations.