Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Exporting A Rigged Model Crash.
warmacha11 Offline
Junior Member

Posts: 38
Threads: 2
Joined: May 2012
Reputation: 1
#7
RE: Exporting A Rigged Model Crash.

(08-27-2012, 10:27 AM)Hirnwirbel Wrote: Edit > delete all by type > delete non deformer history.

Also theres another guy on the forums who has the same problem so maybe its a common bug with the model viewer. if we find enough people with that problem maybe we can determine what they all have in common and send a bug report to frictional Tongue
ok i figured something else out.... i took someone elses model. made a short animation in maya. and when i tried loading the .dea in the model viewer guess what? it crashed! so that might mean that theres nothing wrong with the model viewer, but maybe my openCOLLADA, i tried repairing it but it didnt work..... anyone have an idea?

might be it, OR i heard that theres this one way that you can animate that only the model viewer could read.... all i did was move the joints and key the frame, if i did this wrong please tell me! Rolleyes
08-27-2012, 08:31 PM
Find


Messages In This Thread
Exporting A Rigged Model Crash. - by warmacha11 - 08-25-2012, 11:32 PM
RE: Exporting A Rigged Model Crash. - by warmacha11 - 08-27-2012, 08:31 PM



Users browsing this thread: 2 Guest(s)