(09-01-2012, 02:24 AM)Juby Wrote: Curious: "There are no health packs or multiple lives"
No health packs in a perma-death system, that is quite cruel and it will enrage countless players.
For it to not be tedious it will need to employ location-based damage and resource management. It will need to have monsters that whittle and grind you down, rather than just kill you. If you injure your leg, you move slowly or limp; find painkillers to alleviate certain injuries temporarily, but at the cost of stamina... That sort of thing. I think this would also make exploration very worthwhile and thus progression and risk taking would be much more enticing.
Hopefully the developers do something like that.