Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rising Water [Discontinued]
Streetboat Offline
Posting Freak

Posts: 1,099
Threads: 40
Joined: Mar 2011
Reputation: 56
#6
RE: Rising Water [DEMO]

So, I gave it a shot, and I must say, I like the story and the setup, but I was disappointed in how short and linear it was. It seemed that there were no interim areas, and every puzzle had the solution you sought in the very next room.
Spoiler below!
It was especially apparent in the storage, where there were three rooms; the first had a note detailing what items you needed, the second had the first item, and the third room had the last item. After that, I couldn't find anywhere else to go, so I assume I finished it.

Another thing is you need to detail your rooms much more, and you need in-between areas for these rooms. Just hallways and connectors that serve as little more than aesthetic bonuses and gameplay extenders. Having that one room after the bedroom with the door to the storage, and the door to the flooded archives almost touching each other with no other entrances or exits was very strange.

[Image: signature-2.png]
09-01-2012, 06:53 AM
Find


Messages In This Thread
Rising Water [Discontinued] - by Zaffre - 08-31-2012, 09:35 PM
RE: Rising Water [DEMO] - by Gaviao - 08-31-2012, 11:11 PM
RE: Rising Water [DEMO] - by Streetboat - 08-31-2012, 11:43 PM
RE: Rising Water [DEMO] - by Zaffre - 09-01-2012, 12:16 AM
RE: Rising Water [DEMO] - by Zaffre - 09-01-2012, 04:37 AM
RE: Rising Water [DEMO] - by Streetboat - 09-01-2012, 06:53 AM
RE: Rising Water [DEMO] - by Zaffre - 09-01-2012, 02:00 PM



Users browsing this thread: 1 Guest(s)