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Grimind (an indie 2D horror game similar to LIMBO)
Kreekakon Offline
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RE: Grimind (an indie 2D horror game similar to LIMBO)

(09-01-2012, 05:06 AM)Sexbad Wrote: In order to actually feel dangerous or oppressive or whatever, Limbo needed to have real threats, and instead it gave us instant death traps that respawned us instantly and let us go on our merry way after we knew where the deathtraps were.
I don't think that was the intention of Limbo. What I think it was trying to do was trying to get us to marvel at the twisted, and mysterious world rather than wanting us to feel a ton of tension.
09-01-2012, 07:52 AM
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RE: Grimind (an indie 2D horror game similar to LIMBO) - by Kreekakon - 09-01-2012, 07:52 AM



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