(09-02-2012, 06:01 AM)Kreekakon Wrote: (09-02-2012, 03:32 AM)failedALIAS Wrote: That, and people won't really think of it s something in the dark coming to get you, rather the darkness hurts, which in a video game just isn't scary.
Something I think is important in these type of games is to keep the gameplay simple to keep the player from needing to strategize too deeply. In my opinion, the more you have to strategize in terms of gameplay, the more it will take away from the game's setting, and atmosphere.
A more complex game just gives you more ways to get into the player's head. There are plenty of ways to fuck it up, but a designer worth his salt can keep a multifaceted experience intriguing and engrossing. Tight scripts and unique setpieces can definitely have their place, but they need to be tied together by lots and lots of challenge.