(09-02-2012, 04:07 PM)Sexbad Wrote: (09-02-2012, 06:01 AM)Kreekakon Wrote: (09-02-2012, 03:32 AM)failedALIAS Wrote: That, and people won't really think of it s something in the dark coming to get you, rather the darkness hurts, which in a video game just isn't scary.
Something I think is important in these type of games is to keep the gameplay simple to keep the player from needing to strategize too deeply. In my opinion, the more you have to strategize in terms of gameplay, the more it will take away from the game's setting, and atmosphere.
A more complex game just gives you more ways to get into the player's head. There are plenty of ways to fuck it up, but a designer worth his salt can keep a multifaceted experience intriguing and engrossing. Tight scripts and unique setpieces can definitely have their place, but they need to be tied together by lots and lots of challenge.
Unless that designer is a snail, just saying.
(09-02-2012, 04:35 PM)Harthex Wrote: I think the thing that keeps the tension going is if you don't have a clue to what the monster is like, only what it sounds like. I always flip shit if the monster sounds are behind me in the fog chasing me and I have no clue what he looks like.
The worst thing that can possibly happen to a horror game? The internet. Pictures, memes, stupid videos all ruin it indefinitely. I'd rather have an amazing game that 50,000 epic people play, and fucks with them in just the right way, then have an amazing game that 50,000,000 idiots play, who use it as the butt of their dumb-ass jokes.
The worst thing that can happen to a horror game like that? Computer savy jackasses look in the entities file.
THIS SHOULD NOT FUCKING EXIST!!