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Locked Door Message not Working, Help Needed. (Awarding Virtual Cookie)
Frodos Offline
Junior Member

Posts: 28
Threads: 7
Joined: Sep 2012
Reputation: 0
#4
RE: Problem with "extra_english.lang"

I used your technique Zaffre, it didn't seem to work for me, I tried some others they didn't work either.

This is what I have in my extra_english.lang file:






<LANGUAGE>
<CATEGORY Name=“Messages”>
<Entry Name =“lockeddoor1”>The door is locked from the outside, maybe there's another way out of here.</Entry>
</CATEGORY>
</LANGUAGE>




This is what I have in the hps file:


void DoorLockedPlayer(string &in entity)


{
if(GetSwingDoorLocked("WAITING_ROOM_JONATHAN") == true)
{

SetMessage("Messages", "lockeddoor1", 0);

}
}


I also set the name of the door and etc in the level editor

Do you happen to see the problem?

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(This post was last modified: 09-03-2012, 02:27 AM by Frodos.)
09-03-2012, 02:26 AM
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Messages In This Thread
RE: Problem with "extra_english.lang" - by Zaffre - 09-03-2012, 01:58 AM
RE: Problem with "extra_english.lang" - by Frodos - 09-03-2012, 02:26 AM
RE: Problem with "extra_english.lang" - by Zaffre - 09-03-2012, 02:53 AM
RE: Problem with "extra_english.lang" - by Frodos - 09-03-2012, 03:56 AM
RE: Problem with "extra_english.lang" - by Zaffre - 09-03-2012, 04:22 AM
RE: Problem with "extra_english.lang" - by Frodos - 09-03-2012, 04:29 AM
RE: Problem with "extra_english.lang" - by Zaffre - 09-03-2012, 04:20 PM
RE: Problem with "extra_english.lang" - by Frodos - 09-03-2012, 11:05 PM
RE: Problem with "extra_english.lang" - by Zaffre - 09-03-2012, 11:11 PM
RE: Problem with "extra_english.lang" - by Frodos - 09-03-2012, 11:13 PM



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