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Custom Monsters Thread
The Rock Worm Offline
Senior Member

Posts: 714
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Joined: Nov 2011
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#7
RE: Custom Monsters Thread

(09-03-2012, 02:38 PM)Statyk Wrote: The Penumbra worm would not be too hard to implement. The only problem with him is that he needs environment-specific animations. He can't simply be turned into an enemy or else he will look terrible navigating through corridors and rooms. It's up to the creator to animate him according to their levels and not only is there a small percentage of 3D modellers and animators in this forums, but those of them who DO have the ability and knowledge to do so, have a story where he does not fit.
Didn't realize the worm was environment-specific animations. That explains why I had trouble putting it in-game. I have several story ideas for the worm, including the one I'm making.

Here's another small reveal of my story that I'm working on: As said before, depending on what you do early on depends on what story and monsters you get. The worm would be, if I had a working one, guarding the person you're after in a mansion.
09-03-2012, 02:49 PM
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Messages In This Thread
Custom Monsters Thread - by The Rock Worm - 09-02-2012, 11:12 PM
RE: Custom Monsters Thread - by Melvin - 09-03-2012, 12:33 AM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 12:40 AM
RE: Custom Monsters Thread - by The chaser - 09-03-2012, 09:39 AM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 02:20 PM
RE: Custom Monsters Thread - by The chaser - 09-03-2012, 02:52 PM
RE: Custom Monsters Thread - by Statyk - 09-03-2012, 02:38 PM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 02:49 PM
RE: Custom Monsters Thread - by Statyk - 09-03-2012, 03:09 PM
RE: Custom Monsters Thread - by The Rock Worm - 09-03-2012, 04:32 PM
RE: Custom Monsters Thread - by Acies - 09-03-2012, 04:17 PM



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