| RE: Patrol 2 enemy 
 
				well just...
 void OnStart()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 AddEntityCollideCallback("Player", "PlayerCollideTwo", "MonsterFunctionTwo", true, 1);
 }
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
 }
 
 void MonsterFunctionTwo(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_2", true);
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_11", 2, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_12", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_13", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_14", 0, "");
 AddEnemyPatrolNode("servant_grunt_2", "PathNodeArea_15", 0, "");
 
 }
 
 CURRENTLY WORKING ON:
Final Light = 40% 
Need of voice actors. |