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Level Design advice.
Adny Offline
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Posts: 1,766
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#9
RE: Level Design advice.

(09-09-2012, 05:10 AM)candlejack131 Wrote: And how much suspense do you think needs to be built for a monster to spawn?
3 distant sounds, 2 glimpses of the monster, 1 encounter. 3-2-1 Plan™.*

* = Trademarked by "AR Studios Inc. Incorporated with Friends Studios After Dark Inc.", any unlawful use will result in a brutal whipping with a whip made up entirely of Traggey's beautiful hair and some rocks I found outside.


Honestly, there's no real systematic way of doing it. It depends on the atmosphere of the level you want to introduce it in. If it's a calm quiet level, some additional build up would be necessary as opposed to a dark and terrifying level.

I rate it 3 memes.
(This post was last modified: 09-09-2012, 05:17 AM by Adny.)
09-09-2012, 05:14 AM
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Messages In This Thread
Level Design advice. - by candlejack131 - 09-09-2012, 12:03 AM
RE: Level Design advice. - by FlawlessHappiness - 09-09-2012, 12:47 AM
RE: Level Design advice. - by GoranGaming - 09-09-2012, 05:38 AM
RE: Level Design advice. - by candlejack131 - 09-09-2012, 01:32 AM
RE: Level Design advice. - by FlawlessHappiness - 09-09-2012, 08:12 AM
RE: Level Design advice. - by Rapture - 09-09-2012, 03:54 AM
RE: Level Design advice. - by candlejack131 - 09-09-2012, 04:10 AM
RE: Level Design advice. - by Rapture - 09-09-2012, 04:55 AM
RE: Level Design advice. - by candlejack131 - 09-09-2012, 05:10 AM
RE: Level Design advice. - by Adny - 09-09-2012, 05:14 AM
RE: Level Design advice. - by Damascus Rose - 09-09-2012, 05:12 AM
RE: Level Design advice. - by candlejack131 - 09-09-2012, 06:10 AM
RE: Level Design advice. - by Adny - 09-09-2012, 07:13 AM
RE: Level Design advice. - by Damascus Rose - 09-09-2012, 07:30 AM
RE: Level Design advice. - by Ghieri - 09-09-2012, 07:00 AM
RE: Level Design advice. - by The chaser - 09-09-2012, 07:34 PM



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