(09-09-2012, 07:31 AM)Damascus Rose Wrote: (09-08-2012, 09:34 PM)andyrockin123 Wrote: (09-08-2012, 09:17 PM)Damascus Rose Wrote: One more thing- the monsters with no path nodes appear to be all rotating to one direction, and I need them to be facing a certain way. Should I fix this by adding a node to walk to in the direction they should face, or rotating them?
I think regardless of how you rotate him in the editor he will face one direction, using a node should definitely fix it.
I meant rotate them in a script, but thanks for the help
Don't think that can help. With the exception of the pathnode script.
AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.