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What new features would you add in a non-Amnesia Frictional Games Adventure?
Adny Offline
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

I disagree with features 2 and 3. This "hope" you're referring to is contrast, something very necessary to make the scary parts seem scarier. If the entire game is nonstop-scary and the player doesn't feel safe for 1 second, it all becomes homogenized and much less scary. Having safe areas makes the player feel that much worse when they know they have to leave it and go into a dark corridor.

The contrast between the Back Hall and Storage. Need I say more?

I rate it 3 memes.
09-09-2012, 05:29 PM
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RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - by Adny - 09-09-2012, 05:29 PM



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