Screenshot:
Updates:
-"Defend" and "heal" options. Both take up a turn.
-Heal restores 1/3 health.
-Defend negates damage for that turn. Can easily be changed to just reducing it.
-Enemy can now uses the same damage code that the player does(As opposed to simple subtraction.) Can now do critical hits.
-Interface is changed(I LOVE how I can just move stuff around and flash doesn't even care.)
Soon:
-Enemy may use heal and defend options.
-Rudimentary AI.
-Optimize code, so I can add more stuff easily.
@Traggy: If you have a problem with this thread, would it be ok if I linked to another thread before you locked it here?