Ghieri
Posting Freak
Posts: 2,374
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Joined: May 2012
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RE: Basic attack simulator.
Enemy now heals one HP point per turn. This was just a test of my new Heal method, which can be used by both sides now.
This actually made the enemy pretty OP, but beatable(Yeah, with maximum weapon settings, haha.) It's actually kind of fun now.
I'm working on overhauling the code to make it coder-friendly, this is to make AI programming much much simpler.
EDIT: Monster is capable of everything player is now, has a weighted choice system, and is annoying as hell to beat because he keeps healing. DX The only thing monster doesn't have is weapon modifiers.
(This post was last modified: 09-11-2012, 05:43 PM by Ghieri.)
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09-11-2012, 05:14 PM |
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