I think the problem is here:
(09-21-2012, 03:45 PM)Vic7im Wrote: if(GetLocalVarInt("MessageSet") != 1)
Is that ! supposed to be there?
Also, the reason it may not work is because you are telling the game that IF LocalVarInt named "MessageSet" is 1, it should trigger that message.
But it looks like you want to set it to 1 after checking if the LocalVarInt is 1, which is technically not possible. That is what I get out of it. Try removing that "GetLocalVarInt" script function. If that fixes it, you're heading the right way.
Also, try "restarting" the map after each change (not quick map reload).
Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.