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Work in progress Case 10-00: Murderous Mansion (Canceled)
SonOfLiberty796 Offline
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Posts: 371
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#15
RE: Case 10-00: Murderous Mansion

(09-24-2012, 03:56 AM)andyrockin123 Wrote: If the trailer's going to be a playable part in game, I'd suggest using a lot of ambient sounds for the outdoors (i.e. crickets, wind). Also, some fog never hurts. Aside from that, looks great! Tracking it on ModDB.
I definitely agree. I will work on that as soon as I start working on my custom story again. As for the fog, could you help me with that? I know how to enable it and all... but it just looks ugly. Unless you're talking about particle fog, in which, that's easy. But if you're talking about the level editor fog... that's what I'm having trouble with.

And thanks! I just saw your profile following it :p and immediately knew I got a response already.
09-24-2012, 03:58 AM
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Messages In This Thread
RE: Case 10-00: Murderous Mansion - by Adny - 06-18-2012, 02:29 AM
RE: Case 10-00: Murderous Mansion - by Statyk - 06-18-2012, 03:13 AM
RE: Case 10-00: Murderous Mansion - by Adny - 09-24-2012, 03:56 AM
RE: Case 10-00: Murderous Mansion - by SonOfLiberty796 - 09-24-2012, 03:58 AM
RE: Case 10-00: Murderous Mansion - by Adny - 09-24-2012, 04:01 AM



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