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Multiple Issues Help Several Questions
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#2
RE: Several Questions

1) Not sure.

2) Sound object? If I interpret it correctly, those types of sounds are used to play ambient sounds - a repeating loop. They should start automatically upon mapload. As for playing a sound once use playsoundatentity & have the entity be a scriptarea.

3) A map should be as big as you want it to be. If speaking technically; building upon a map should be okay as long as it is not lagging while played. Lag is mostly depending upon: spotlights, particle effects and the amount of polygons a map have. Extensive physics reactions might also cause lag.

4) Select a compound --> File --> Export. Then File --> Import to import the compound. It will end up on the same position as it was when exported.

5) Not sure.

6) Different types of particle systems require different amounts of performance. A particle system spawns images, and the more images it spawn the heavier the workload. Rain should be one of the more intense ones for example. Ultimately it depends on the performance of your computer. If your computer is "above average" you might have to adjust for that as well Smile

[Image: mZiYnxe.png]


09-24-2012, 12:49 PM
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Messages In This Thread
Several Questions - by craven7 - 09-24-2012, 12:26 PM
RE: Several Questions - by Acies - 09-24-2012, 12:49 PM
RE: Several Questions - by FlawlessHappiness - 09-24-2012, 04:16 PM
RE: Several Questions - by Statyk - 09-24-2012, 05:03 PM
RE: Several Questions - by craven7 - 09-27-2012, 02:09 PM
RE: Several Questions - by Statyk - 09-27-2012, 03:43 PM
RE: Several Questions - by craven7 - 09-27-2012, 04:01 PM
RE: Several Questions - by Statyk - 09-27-2012, 06:44 PM



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