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Poll: In your opinion, would protagonist speech improve immersion?
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No, leave the player to their own thoughts.
45.45%
5 45.45%
Yes, it would help to set the mood / personality of the protagonist.
9.09%
1 9.09%
Both are good / undecided
45.45%
5 45.45%
Total 11 vote(s) 100%
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Work in progress "Don't Let Go" Full conversion with some neat features.
SilentStriker Offline
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#3
RE: "Don't Let Go" Full conversion with some neat features.

(09-24-2012, 04:40 PM)Mooserider Wrote: -No special glowy items. Players cannot single out items by their glow and pick-up-able-ness. If it's
possible for an item to be used, you can pick it up, even if it actually does nothing.
(I thought in ATDD - Why do I know to pick up the hammer when I could have picked up the brick,
or the knife, or the tongs, etc etc.)
That is only possible I think if you make a static entity of EVERY item or some other way, since you can not remove the glow by code if i'm not mistaken

(This post was last modified: 09-24-2012, 09:42 PM by SilentStriker.)
09-24-2012, 09:42 PM
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RE: "Don't Let Go" Full conversion with some neat features. - by SilentStriker - 09-24-2012, 09:42 PM



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