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Poll: In your opinion, would protagonist speech improve immersion?
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No, leave the player to their own thoughts.
45.45%
5 45.45%
Yes, it would help to set the mood / personality of the protagonist.
9.09%
1 9.09%
Both are good / undecided
45.45%
5 45.45%
Total 11 vote(s) 100%
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Work in progress "Don't Let Go" Full conversion with some neat features.
Mooserider Offline
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#12
RE: "Don't Let Go" Full conversion with some neat features.

(09-25-2012, 09:05 PM)Nemet Robert Wrote: I'm not certain you can do that. There's no (apparent) script function for that kind of thing.
Yeah, I'm not sure about that either. I'm thinking I might implement a saving system like what's used in Tenebris Lake; removing the save and exit function and making an area(s) that you save at. When the player dies I could then overwrite those saves so that if they're loaded it's just a bare, black room.

Working on a FC: "Don't Let Go "
09-26-2012, 02:25 AM
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RE: "Don't Let Go" Full conversion with some neat features. - by Mooserider - 09-26-2012, 02:25 AM



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