(09-28-2012, 07:42 PM)Nemet Robert Wrote: I'm not 100% sure about this. But I am certain that placing a boxlight in the entire map (very very low amount of light) can make things look a little better.
For windows, using a PointLight should help. Make sure that it is aligned properly (pointing downwards).
Particles, well, dust particles are good. I used those, and they are great.
Billboards = zero knowledge on them. So I can't help at that.
Hope I helped.
It actually helped, thanks
(09-28-2012, 07:45 PM)beecake Wrote: Step 1: Have 2 level editor windows open. One of them with your level.
Step 2: Open a level from Amnesia the Dark Descent, which is themed the same as your level.
Step 3: Observe, and "copy". Get inspired. That's what i do. They made the billboards and lighting work really good!
It was also that way i learned about pointlights attached to lamps.
Sorry for not telling you the direct way, but there is none.
Think about where the player will be looking at the billboards, and remember: The billboard will always look strange if you focus your eye on them.
Tip: Use low colors for billboards. 0.3 or 0.2 for each color.
In the back hall or rainy hall should be great lighting. I'll see what I can do