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All Things for Setting Up Monsters
Kiorga(x2)rd Offline
Junior Member

Posts: 43
Threads: 12
Joined: Sep 2011
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#3
RE: All Things for Setting Up Monsters

Okay, thanks for that. That answered some questions and I now have a rough way to have my monster patrol.

Thanks.


I've got it set up so that upon arriving at each path node, the monster collides with a script that activates the next one. This way he is looping in his patrol infinitely. Which is good, but it still isn't the method that is used by the original Amnesia game. I still end up with lots of copied code and often after chasing the player, he finds it difficult to get back on track. And I'm still clueless as to the water lurkers.

Apparently the user name "Kiorgaard" isn't accepted by the administrator. Turns out you can't have a name with a double 'a' in it. Odd...
10-01-2012, 05:53 AM
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RE: All Things for Setting Up Monsters - by Kiorga(x2)rd - 10-01-2012, 05:53 AM



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