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All Things for Setting Up Monsters
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Posts: 3,456
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Joined: Jul 2011
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#6
RE: All Things for Setting Up Monsters

Yeah, water lurkers don't require any scipting if all you're looking for is the same effect as in the original game. And as i said in the video, you don't need to add every single path node in between the starting node and ending node to monsters of the grunt type. So long as the nodes are connected to each other the monster should not have any issues going from point A to point B. The only exception is when the monster is turning corners; you'd want to add the node in the middle of the intersection to the monster. You can check if the nodes are connected by enabling entity info from the debug menu in game.

Tutorials: From Noob to Pro
10-01-2012, 11:47 AM
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RE: All Things for Setting Up Monsters - by Your Computer - 10-01-2012, 11:47 AM



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