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Problem with custom monster
Unearthlybrutal Offline
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Posts: 775
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#8
RE: Problem with custom monster

What confuses me is that it works well in "normal" amnesia, but the game crashes in debug mode.

(09-30-2012, 10:45 PM)Statyk Wrote: Correct me if I'm mistaken, but you can NOT use other .dae/.dae_anim to animate a DIFFERENT .dae, am I right? That sounds all kinds of silly.
Grunt's animations works well for my other monster (thanks to Measuring)

When Life No Longer Exists
Full-conversion mod
(This post was last modified: 10-01-2012, 02:29 PM by Unearthlybrutal.)
10-01-2012, 02:25 PM
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Messages In This Thread
Problem with custom monster - by Unearthlybrutal - 09-30-2012, 11:06 AM
RE: Problem with custom monster - by Statyk - 09-30-2012, 05:20 PM
RE: Problem with custom monster - by Statyk - 09-30-2012, 10:45 PM
RE: Problem with custom monster - by Statyk - 10-01-2012, 03:12 AM
RE: Problem with custom monster - by Unearthlybrutal - 10-01-2012, 02:25 PM
RE: Problem with custom monster - by Statyk - 10-02-2012, 04:47 PM



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