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Graphics and physics engines, wich offer what i want?
the dark side Offline
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#18
RE: Graphics and physics engines, wich offer what i want?

@ Darkerley, that attitude has worked more than well enough for Hideo Kojima over the years, because he knows his target market pretty much wants the same as what he wants, sure, sometimes it backfires (cough, kazunuri yamauchi, gran turismo 5, cough!) but only if you let ambition rule over technoligical abilities.

Anyway, i know full well what people want and dont want from there games, as Business and Marketing was a mandatory subject at the high school i went to, i know for a fact there is a mass call on PC for FPS games that Return to the "Gold" (wolf 3d-Half Life) and Silver (Half Life-Halo) Era's of the genre, its only console that want to keep with the "dark era" (Halo-next games crash), seeing as the game is PC only however, i can aim at what PC gamers want, wich is pretty much what i want.

If people want regenerating health or gun limits, or expanding crosshairs, or the whole campaing to be a tutorial, thats fine, they can go and play pretty much any FPS on console, they are not my target market, so i am not going to cater for them, because i know having any ONE of those elements will anger my target market, and i wont get sales.

If you try and please "all of the people" you get a "Bulletstorm" or a "Duke Nukem Forever", a game that FLOPS, because it ANGERS the old school because of all the "console kid dumb down" stuff (the hardcores own words), and you dont get the younger gamers anyway because your game "ain' realiztik dawg" (a genuine youtube comment on bulletstorm!) and doesnt have "Call Of Duty 29" or "Battlefield 10" written on the box.

you can't please all of the people, because there is simply just to much of a gulf between the hardcore and what we see as "them console kiddiez", and both sides HATE everything the other side likes in a game, so you have got to be ballsy and hard nosed, you have got to aim at a target market, and do everything to please them, and tell the other markets to get lost, because if you try to appease more than one market, your just going to anger both and get no sales what so ever. just like happened to Bulletstorm and Duke Nukem Forever.

i've chosen my target market, Experienced PC gamers who are yearning for a HD era answer to games like Soldier of Fortune, No One Lives Forever, Chaser, Project IGI, Sin, etc. in short, people who want the same as i want, wich my calculations suggest is about 3 million sales,. more than enough to not only give any publisher who has the nadgers to take a risk on the IP there money back with profit, but also guarantee a sequal (wich is guaranteed at 1.5 million sales). if people dont like that and want a game thats more "modern" and Battlefield like, then, fine, they can go and toddle off back to there world war 3 "modern shooter" rubbish, and can leave me alone, because im not going to ruin my game for my target market to meet there tastes, as that will mean i will have a game that is basically salesproof (ie, impossible to sell) becasue it will anger my target market, and wont sell to the newbies either because its not one of 2 certain WW3 franchises.

theres still plenty of realism there, wich might entice a few younger gamers, seeing as its set in c21, uses a lot of real world weapons (combined with the odd prototype and a lot of heavilly upgraded models), and has some pretty realistic animations (double magazine smack, trigger discipline, Full Body Awareness, etc) but i severly doubt they will like the gameplay, but i dont really care as they are not the target audience.

EDIT: sorry if some of that comes across as me being a total B'Stard! but, gaming is a business, you've got to be a b'stard to be in business, thank you for your concern Darkely, it is appreciated, but dont worry, i know what my target audience wants, so im sure they will like it. and as its, as said, a good 3 million strong at least, that is More than sustainable, especially for a game that is 1,. niche market, and 2, only available on PC, Windows first with a Mac port a few months after to ensure the Mac version doesnt lose any quality compared to the windows version.

@Hirnwirbel, thanks, i will! heck, to be ultra nice, when i get the tech demo made, i may even youtube it on here. really SHOW how progress is going.

@all. ok, so i want to explain more about the game, both what "FUIE" and "FUCE" stand for, and what the game actually IS!, i promise you, its not Battlefield 3 with the gameplay of serious sam, like some people think it is, because, as much as i would LOVE that, i know that a million others wouldnt and that is no good for sales! but, well, i dont know what to explain first, so what do people want to know, what FUIE and FUCE are? or what the game actually IS?

TDS.
(This post was last modified: 10-01-2012, 07:41 PM by the dark side.)
10-01-2012, 07:23 PM
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RE: Graphics and physics engines, wich offer what i want? - by the dark side - 10-01-2012, 07:23 PM



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