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My grunt hallucination is turned completely around and isn't running towards me
ironman0001 Offline
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#9
RE: My grunt hallucination is turned completely around and isn't running towards me

(10-01-2012, 07:43 PM)Nemet Robert Wrote: With a script?

Use this function:

void StartPlayerLookAt(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
void StopPlayerLookAt();
Forces the player to look at a certain entity until StopPlayerLookAt is used.
asEntityName - the entity to look at
afSpeedMul - how fast should the player look at the entity
afMaxSpeed - maximum speed allowed
asAtTargetCallback - function to call when player looks at target
And is there a way to make an enemy just stand without attacking?
10-01-2012, 07:53 PM
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RE: My grunt hallucination is turned completely around and isn't running towards me - by ironman0001 - 10-01-2012, 07:53 PM



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