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My grunt hallucination is turned completely around and isn't running towards me
Robby Offline
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Posts: 2,549
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#15
RE: My grunt hallucination is turned completely around and isn't running towards me

For the 1st one, you'll have to edit the entity. Easier alternative is:
Use FadeGlobalSoundVolume(0, 0); Then reset it back to 1 after the monster spawned. Use a timer for that.


2nd one:
Use the "FadeOut(1);" function, then use a timer that triggers at least 1 second later, which will use the "Teleport("StartPosName");" function, and also use the "FadeIn(1);" function too.
Don't include the quotes.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 10-01-2012, 08:24 PM by Robby.)
10-01-2012, 08:22 PM
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RE: My grunt hallucination is turned completely around and isn't running towards me - by Robby - 10-01-2012, 08:22 PM



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