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My grunt hallucination is turned completely around and isn't running towards me
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#20
RE: My grunt hallucination is turned completely around and isn't running towards me

void OnStart()
{
AddEntityCollideCallback("Player", "Area_8", "start", true, 1);
}

void start(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("wine01_2", 30, 50, "");
AddTimer("fadein1", 2, "intro");
}

void intro(string &in asTimer)
{
StartPlayerLookAt("wine01_23", 30, 50, "");
AddTimer("", 2, "stoplook");
}

void stoplook(string &in asTimer)
{
StopPlayerLookAt();
}
(This post was last modified: 10-01-2012, 11:30 PM by Statyk.)
10-01-2012, 11:30 PM
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RE: My grunt hallucination is turned completely around and isn't running towards me - by Statyk - 10-01-2012, 11:30 PM



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