Another crashing hps.
I cant seem to find at all whats wrong with this hps ////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "SlenderMan", "slendy", true, 1);
SetEntityPlayerLookAtCallback("SlenderDude", "Kill", true);
AddUseItemCallback("", "key_laboratory_1", "mansion_6", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "DICKY", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "happynow", "kyle", true, 1);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_6", 0, false);
RemoveItem("key_laboratory_1");
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
}
void slendy(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("SlenderDude", true);
}
void Kill(string &in Entity, int alState)
{
GivePlayerDamage(100, "Slash", false, true);
}
void kyle(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("kyle_1", true);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_6", true, true);
}
SetSwingDoorClosed("door1", true, true);
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
I've looked over it several times and can't tell whats wrong.
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