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Script Help The books script
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#4
RE: The books script

Thanks, [b]Obliviator27 [/b]Rapture, but I'm not searching how to make a book not active, I'm searching that when this books collides with an area (or interacted, it must be decided) something happens.

So, I could do:

AddEntityCollideCallback("Book_1_", "//////...

And it would work for every book?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-05-2012, 11:34 PM
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Messages In This Thread
The books script - by The chaser - 10-05-2012, 10:00 PM
RE: The books script - by Obliviator27 - 10-05-2012, 11:00 PM
RE: The books script - by Rapture - 10-05-2012, 11:24 PM
RE: The books script - by The chaser - 10-05-2012, 11:34 PM
RE: The books script - by str4wberrypanic - 10-05-2012, 11:48 PM
RE: The books script - by Adny - 10-05-2012, 11:53 PM
RE: The books script - by Kreekakon - 10-06-2012, 03:46 AM
RE: The books script - by Adny - 10-06-2012, 04:00 AM



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