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Script Help Can inventory.hps trigger a script in a map?
Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#1
Can inventory.hps trigger a script in a map?

I'd like to be able to trigger a script in a specific map by combining items, but as far as I know the CombineCallback only works in the inventory.hps. I'm talking about combining items in a certain map and have an effect on that map, such as setting an entity inactive or fading lights. And I want the player not to be able to combine these items in a different map. Is this all doable?

10-07-2012, 11:04 PM
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Can inventory.hps trigger a script in a map? - by Damascus - 10-07-2012, 11:04 PM



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