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WIP: A very basic mapping tutorial
The chaser Offline
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Posts: 2,486
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Joined: Jun 2012
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#8
RE: WIP: A very basic mapping tutorial

Well, then, I'll add some:

-Don't put flickering walls. They look horrible.

-Go with care with the billboards. They can look very bad if seen by somewhere.

-The lights. GO WITH CARE. The point lights can ruin the atmosphere by crossing a wall (fotons don't go through solid objects)
-The spot lights. I've seen a lot of CS's that put the spot light gobo backwards. That ruins EVERYTHING.

-Add particles. They are those small details we see every day but that we don't pay attention to.

-As corinthian said, detailing must make sense.

-Go with care with the decals. They add cool things, but they can look horrible.

-The items. Is good to have the player with resources, but don't add them in each room. If it's a storage, add oil, hammers and that stuff. If it's some kind of hospital add laudanum.

-Notes must make sense. Also, you don't find them in dark dungeons, saying "Today I went to the store and I loved it".

So, I could include a lot more, but my lazy ass doesn't let me to do so.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-08-2012, 06:29 PM
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Messages In This Thread
RE: WIP: A very basic mappping tutorial - by Chap - 09-20-2012, 06:29 PM
RE: WIP: A very basic mappping tutorial - by Chap - 09-20-2012, 07:14 PM
RE: WIP: A very basic mapping tutorial - by Adny - 09-22-2012, 02:08 AM
RE: WIP: A very basic mapping tutorial - by The chaser - 10-08-2012, 06:29 PM



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