The chaser
Posting Freak
Posts: 2,486
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RE: WIP: A very basic mapping tutorial
Well, then, I'll add some:
-Don't put flickering walls. They look horrible.
-Go with care with the billboards. They can look very bad if seen by somewhere.
-The lights. GO WITH CARE. The point lights can ruin the atmosphere by crossing a wall (fotons don't go through solid objects)
-The spot lights. I've seen a lot of CS's that put the spot light gobo backwards. That ruins EVERYTHING.
-Add particles. They are those small details we see every day but that we don't pay attention to.
-As corinthian said, detailing must make sense.
-Go with care with the decals. They add cool things, but they can look horrible.
-The items. Is good to have the player with resources, but don't add them in each room. If it's a storage, add oil, hammers and that stuff. If it's some kind of hospital add laudanum.
-Notes must make sense. Also, you don't find them in dark dungeons, saying "Today I went to the store and I loved it".
So, I could include a lot more, but my lazy ass doesn't let me to do so.
THE OTHERWORLD (WIP)
Aculy iz dolan.
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10-08-2012, 06:29 PM |
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