(10-09-2012, 04:06 PM)Nemet Robert Wrote:  What's the error?. Otherwise "we" can't help.
I'm getting different errors whenever i try to put them. I'm a noob :c
void OnStart()
{ 
AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
SetEntityCallbackFunc("key_1", "OnPickup");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("key_1");
}
void OnPickup(string &in asEntity, string &in type)
{
 SetEntityActive("servant_grunt_1", true);
 ShowEnemyPlayerPosition("servant_grunt_1");
 
}
void DoorLockedPlayer(string &in entity)
 
 
{
 if(GetSwingDoorLocked("gruntdoorss") == true)
 {
 
 SetMessage("Messages", "gruntdoor", 0);
 
 }
}
//////////////////////////////////////////////////////////////////
void OnEnter()
{ 
AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);
SetEntityCallbackFunc("trap", "OnPickup1");
}
void Trapitup(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("locked_door1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);
RemoveItem("trap");
}
void OnPickup1(string &in asEntity, string &in type)
{
 SetEntityActive("1", true);
 ShowEnemyPlayerPosition("1");
 SetEntityActive("2", true);
 ShowEnemyPlayerPosition("2");
 SetEntityActive("3", true);
 ShowEnemyPlayerPosition("3");
 SetEntityActive("4", true);
 ShowEnemyPlayerPosition("4");
 SetEntityActive("5", true);
 ShowEnemyPlayerPosition("5");
 
}
////////////////////////////////////////////////////////////////////////////////////
 
void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("vase_1", 0);
SetPropHealth("vase_2", 0);
}
//////////////////////////////////////////////////////////////////////////////////////