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Message pop-up with script area collution
naseem142 Offline
Member

Posts: 153
Threads: 19
Joined: Oct 2012
Reputation: 0
#1
Message pop-up with script area collution

I'v made a message to pop-up , but the message doesn't pop-up when i "collide" with the script area.
Please tell me where was i wrong.

Code:


void OnStart()

{

AddUseItemCallback("", "key_1", "locked_door1", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);

}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("locked_door1", false, true);

PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);

RemoveItem("key_1");

}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
AddTimer("", 15.0f, "GruntDisable");
ShowEnemyPlayerPosition("servant_grunt_1");

}
void GruntDisable(string &in asTimer)
{
SetEntityActive("servant_grunt_1", false);
}
void DoorLockedPlayer(string &in entity)


{
if(GetSwingDoorLocked("gruntdoorss") == true)
{

SetMessage("Messages", "gruntdoor", 2);

}
}

//////////////////////////////////////////////////////////////////

void OnEnter()


{

AddUseItemCallback("", "trap", "locked_door1", "Trapitup", true);

SetEntityCallbackFunc("trap", "OnPickup1");

}

void Trapitup(string &in asItem, string &in asEntity)

{

SetSwingDoorLocked("locked_door1", false, true);

PlaySoundAtEntity("", "unlock_door.snt", "locked_door1", 0, false);

RemoveItem("trap");

}

void OnPickup1(string &in asEntity, string &in type)
{
SetEntityActive("1", true);
ShowEnemyPlayerPosition("1");
SetEntityActive("2", true);
ShowEnemyPlayerPosition("2");
SetEntityActive("3", true);
ShowEnemyPlayerPosition("3");
SetEntityActive("4", true);
ShowEnemyPlayerPosition("4");
SetEntityActive("5", true);
ShowEnemyPlayerPosition("5");

}

void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup1", 0);
}

////////////////////////////////////////////////////////////////////////////////////


void Explode(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("vase_1", 0);
SetPropHealth("vase_2", 0);
}

//////////////////////////////////////////////////////////////////////////////////////
10-09-2012, 05:12 PM
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Message pop-up with script area collution - by naseem142 - 10-09-2012, 05:12 PM



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