Thomas Wrote:1) What puzzles did you like the best? Why did you like them?
I liked most puzzles except the ones I didn't like (see below).
Thomas Wrote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one?
The last one (where you sacrifice yourself). It was hard because it wasn't clear to me what the lever did. There was no eye or right click where he says what he thinks it does. I understood what I had to do, that was clear immediately, but I couldn't work out how. I tried all kinds of things, and eventually got there by trial and error. The way after walking past that corridor, hearing the running then the scream, then it resets, was so annoying.
I also found the kennel bit hard, because it wasn't clear to me that I had to block those holes. It wasn't clear to me what was killing me. And at first I tried to block the holes with the barrels which didn't work, so I thought it probably wouldn't work with crates either. Why does blocking the holes work for something that I can't see anyway? I got the impression it was something non-corporeal that wouldn't be stopped by that. And since it was scared of the light, I tried the flashlight and flares and they frustratingly did nothing.
I also didn't like finding the chemicals at the end. That wasn't fun to look for them. Some were very well hidden. I would have appreciated it if you made it impossible to leave the area again, give it one of those messages like he doesn't want/need to (because you don't need to after all). I went searching the whole facility for the last chemical.
I didn't like the puzzles where you had to work out how to kill/trap something, for example the infected in the computer room, or your one with the crate - but I did like it when you realise it wasn't an infected at all and Clarence had made you kill your friend.
Thomas Wrote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened?
No problems, seemed natural.
Thomas Wrote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay?
I loved the parts where Clarence messes with your mind, like when he made you walk past where the door really is. I didn't like the parts where something that instantly kills you chases you, like the worm. I don't like it when I got the "Death is the final unknown" message again and again until I worked out what was required of me.
Thomas Wrote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst?
No objections.
Thomas Wrote:6) How did you like the ending?
I didn't like it. I felt like I would get some more solid answers after working so hard at these two games, but it felt like the ending to an episode of Lost.
Overall though I liked it! Good game.