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"Moving" the player forward by it self - help please.
jssjr90 Offline
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#8
RE: "Moving" the player forward by it self - help please.

All solved. The main problem was I had to make the hospital bed (2) with no collision, and make every new scene act upon a collide call back, before it was just all timers. Best to use collide callbacks for best precision in scenes to avoid logic errors.
10-12-2012, 05:31 AM
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RE: "Moving" the player forward by it self - help please. - by jssjr90 - 10-12-2012, 05:31 AM



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