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[FILES]Brute and Grunt sounds mixup
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
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#3
RE: [FILES]Brute and Grunt sounds mixup

You can fix the problem by putting in "grunt/" before the sound you mean to play. For example:

PlaySoundAtEntity("", "grunt/enabled.snt", "HowlArea", 0, false);

This should keep it from playing the brute sound.

10-15-2012, 03:45 PM
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RE: [FILES]Brute and Grunt sounds mixup - by Damascus - 10-15-2012, 03:45 PM



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