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Making a monster to run
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#2
RE: Making a monster to run

(10-16-2012, 03:26 PM)Storfigge Wrote: Hey!

I've made a room with a script which work in the way that when you stand in it a monster hallucination appears a few meters behind you. I've put out pathnodes and it works kind of how I want it to work. The only thing is, how do i make the monster run towards me? It walks pretty slowly and I think that making it run would be a bit scarier.
just put this in your function

ShowEnemyPlayerPosition("name of the monster");

It will make the monster run straight towards the player

CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 10-16-2012, 04:21 PM by Lizard.)
10-16-2012, 04:21 PM
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Messages In This Thread
Making a monster to run - by Storfigge - 10-16-2012, 03:26 PM
RE: Making a monster to run - by Lizard - 10-16-2012, 04:21 PM
RE: Making a monster to run - by Robby - 10-16-2012, 05:44 PM



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