Ghieri
Posting Freak
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Joined: May 2012
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RE: Basic attack simulator.
I wanted to run this idea for a party system past someone before implementing it, and I might as well do it here.
So I already have multiple enemies set up.
What I was thinking, is that I add a number of moves per turn, depending on the number of enemies. Each action you perform takes a turn.
Basically, you can do multiple actions per turn if there are multiple enemies. This would include:
The attack,defend, heal buttons.
Possible skills.
Switch characters.
That last one is important, it means that I can use the code I implemented to "reload" the character during a battle with new stats. This gives me the option to have multiple character sheets available, and one of them is loaded into the main character slot depending on the player's selection.
It's easy to code, and easy to balance, but I just want to make sure I'm not just doing something because it's "easy."
So, what do you think? Any thoughts?
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10-20-2012, 11:03 AM |
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