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Scripting around a (disappearing) enemy
Dutton Offline
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Posts: 121
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Joined: Apr 2012
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#6
RE: Scripting around a (disappearing) enemy

(10-23-2012, 07:33 AM)Ongka Wrote: ModelEditor -> Open servant_grunt.ent -> Settings -> User defined variables -> PlayerSearchTime -> Change this value and play around with the other values too to ensure that the grunt won't despawn.
This could cause some problems when he's going to make other grunt encounters, when and how would they now dissapear?

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10-23-2012, 08:46 AM
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RE: Scripting around a (disappearing) enemy - by Dutton - 10-23-2012, 08:46 AM



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