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Scripting around a (disappearing) enemy
Ongka Offline
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Posts: 225
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Joined: Nov 2010
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#7
RE: Scripting around a (disappearing) enemy

He doesn't have to replace the original one, he can save it as grunt_2 or whatever he wants. And even if he would replace it (bad idea), he still could script that the grunt has to disappear after a specific time or when he reaches a pathnode.

[Image: 18694.png]
10-23-2012, 09:13 AM
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RE: Scripting around a (disappearing) enemy - by Ongka - 10-23-2012, 09:13 AM



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