How to fix the error
I am really new to scripting and just want a monster to walk out a door go away then disappear so I can get a key to get out.
My script is here and it says FATAL ERROR: could not load script file
(map stuff)
main (32,2) : ERR : Unexpected end of file
I need help on how to fix these problems I dont have much experience with scripting at all.
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void OnStart()
{
AddEntityCollideCallback("Player", "brutey", "MonsterFunction", true, 1);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Brute", true);
AddEnemyPatrolNode("Brute", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("Brute", "PathNodeArea_12", 0, "");
AddUseItemCallback("", "key", "unlock", "unlockdoor", true);
void unlockdoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("unlock", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "unlock", 0, false);
RemoveItem("key");
AddEntityCollideCallback("Brute", "brute_go", "Monsterdisappear", true, 1);
}
void Monsterdisappear(string &in asParent, string &in asChild, int alState)
{
SetEnemyDisabled("Brute", true);
}
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sorry if ultimate noob but Im 13.
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